![]() The cumulative effect of these killings creates a very strong impression of almost continuous violence and horror, and this led the BBFC to reject the game in June 2007, a very serious and rare action. Each killing is graphically portrayed as a brief video scene where weapons are seen to impact on various parts of the victim's body, accompanied byrealistic sound effects and blood spurts. ![]() ![]() A range of weapons and everyday items are used to perform these killings, including syringes, glass shards, pens, crowbars, spades, power-saws, clubs, baseball bats, axes, pliers and, later on in the game, firearms. In order to successfully kill his targets, the player-character Daniel must commit acts of strong and - felt BBFC examiners - sadistic violence, often in the form of stealth executions by creeping up behind his victims and despatching them before he is discovered. As he progresses through various environments, collecting clues and information about his identity, he is confronted by numerous thugs employed by 'The Project' - a secretive experimental organisation, whom he must either evade or kill in order to ensure his own survival. The player takes on the role of Daniel Lamb, a seemingly disturbed patient in a mental facility, who escapes from the institution in an effort to discover who he really is. Manhunt 2 is a violent action game with a psychological-horror theme. This game has an interesting and complex classification history, as it was originally rejected by the BBFC and went through several levels of appeal hearings before it was finally granted an 18 classification certificate in March 2008. Rockstar’s Manhunt 2 was submitted to the BBFC on both the PlayStation 2 and Nintendo Wii console formats in 2007. ![]()
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